← All work

Rewards App

Shaping a rewards ecosystem across discovery, wallet, referrals, gamification and engagement.

Role

Lead Product Designer

Industry

Membership rewards, UK

Platform

Mobile + responsive web

Timeline

~4 months

Rewards App interface

At a glance

10 brands

Supported by one product foundation

2 platforms

Mobile and responsive web, one architecture

~4 months

From pre-sales prototype to production

The problem

The brief looked like a redesign, but it was really a scalability problem. Members think in brands, not reward categories. Each brand needed to feel distinct, and launching a new brand should not mean a new design and engineering build.

What I changed

I turned the requirements into a clickable pre-sales concept that helped win the engagement. Discovery shifted from Platform → Category → Reward to Brand → Reward → Action, starting with "Where are you shopping?". One shared architecture carries the IA, journeys and components, with a brand layer for logo, colour, type and imagery.

The detail

A token pipeline (Tokens → Components → Patterns → Journeys → Brand themes) makes each brand a configuration, not a rebuild. Coins and Saved £ stay visible in the mobile header to encourage repeat engagement, and CMS workflows let the team update rewards and promotions without a designer.

What I learned. The hardest part was deciding what stays constant and what can vary. Separating product experience from brand expression turned the design system into a tool for scaling the business.

What happened

Brand search, rewards, wallet, gift cards with Buy & Win, referrals and account management. Mobile is in production and web is progressing toward launch. Success will be tracked through monthly redeeming members, reward-to-redemption rate and time to launch a new brand.

Have a problem like this?

Tell me what is slowing your team down and I will reply within a day.

Book intro